//=============================================================================
// Lasermine Burn Damage
//=============================================================================
class DamTypeClawFiremineBurn extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictemHealth <= 0 && FRand() < 0.2 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFClaw'
     DeathString="%o thought the laser from %k's mine was harmless."
     FemaleSuicide="%o felt the power of her own mine's laser."
     MaleSuicide="%o felt the power of his own mine's laser."
     bDelayedDamage=True
     VehicleDamageScaling=0.600000
}
